A BAFTA-winning games studio working in XR, connected play and geospatial technologies.

We make play with purpose.

V&A / HTC VIVE Arts

Curious Alice

Taking gallery and remote audiences into a VR Wonderland

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WITHIN / WONDERSCOPE

Clio’s Cosmic Quest on Magic Leap

Voice-driven space exploration in spatial computing

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BBC Studios

BBC Earth – Micro Kingdoms: Senses

Bringing the natural world into your world

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Merriam-Webster

PUKU

Using games-based learning to improve 8-12 year olds vocabulary

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WITHIN / WONDERSCOPE

Clio’s Cosmic Quest

Bringing together voice recognition and AR storytelling to develop STEM and EQ skills

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Valeo / R/GA

Valeo @ CES

Utilising VR to prototype audience engagement with future mobility product features

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V&A / HTC VIVE Arts

Curious Alice

Taking gallery and remote audiences into a VR Wonderland

View Case Study
WITHIN / WONDERSCOPE

Clio’s Cosmic Quest on Magic Leap

Voice-driven space exploration in spatial computing

View Case Study
BBC Studios

BBC Earth – Micro Kingdoms: Senses

Bringing the natural world into your world

View Case Study
WITHIN / WONDERSCOPE

Clio’s Cosmic Quest

Bringing together voice recognition and AR storytelling to develop STEM and EQ skills

View Case Study
Valeo / R/GA

Valeo @ CES

Utilising VR to prototype audience engagement with future mobility product features

View Case Study
WITHIN / WONDERSCOPE

A Brief History of Amazing Stunts

Voice-driven AR story that brings the wonder of historical stunts to life

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McDonald's / R/GA

Happy Meal App

A global app for families sparking imaginative play and discovery

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BBC Studios

BBC Earth: Life in VR

A new way to experience stories from the natural world

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Tate

Modigliani VR: The Ochre Atelier

Ground-breaking Virtual Reality for a blockbuster art exhibition

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Science Museum

Handley Page VR

Revealing the magic of mathematics through the Science Museum's first interactive VR experience.

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V&A / HTC VIVE Arts

Curious Alice

Taking gallery and remote audiences into a VR Wonderland

View Case Study
Valeo / R/GA

Valeo @ CES

Utilising VR to prototype audience engagement with future mobility product features

View Case Study
London Transport Museum

Drive That Train

An on-site installation designed to help audiences of all ages understand the role of the train driver in a modern rail network

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Tate

Modigliani VR: The Ochre Atelier

Ground-breaking Virtual Reality for a blockbuster art exhibition

View Case Study
Natural History Museum of Utah

Utah Climate Challenge

An on-site, climate change-themed game encourages players to collaborate for a better future for Utah.

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Science Museum

Handley Page VR

Revealing the magic of mathematics through the Science Museum's first interactive VR experience.

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V&A

Secret Seekers

Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.

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Science Museum

Rugged Rovers

Inspiring teens to think like engineers, with a collaborative game in gallery at the Science Museum.

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Science Museum

Launchball

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

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CBBC

Danger Mouse:
Full Speed – EXTREME TURBO

A bold extension of a much-loved brand into the games space, to the utmost standards of accessibility.

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Channel 4

The End

This complex multi-level game brings death to life, helping teens make sense of life’s big philosophical issues.

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MyCognition

Aquasnap

A cognitive health brain training game designed specifically for children with Special, or Additional Needs aged 8 years and older.

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Amplify

Story Cards

A game designed to inspire a love of reading, and improve the chances of a child’s success in school.

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Science Museum

Rugged Rovers

Inspiring teens to think like engineers, with a collaborative game in gallery at the Science Museum.

View Case Study
Science Museum

Launchball

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

View Case Study
Channel 4

Boccia

Play against your friends and learn the rules of Boccia, the easy-to-play but tough-to-master Paralympic sport.

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Hammer & Tongs

Tongsville

Experience life in Tongsville, a multi-award-winning explorative web environment to showcase the work of film and video producers Hammer & Tongs.

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BBC

Spooks

Combat terrorism in the Spooks game, aimed at male teenagers, to give a fresh yet believable perspective on MI5.

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BBC

Level-UP!

A BAFTA-winning show to promote civic responsibility in young children.

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WITHIN / WONDERSCOPE

Clio’s Cosmic Quest on Magic Leap

Voice-driven space exploration in spatial computing

View Case Study
Merriam-Webster

PUKU

Using games-based learning to improve 8-12 year olds vocabulary

View Case Study
WITHIN / WONDERSCOPE

Clio’s Cosmic Quest

Bringing together voice recognition and AR storytelling to develop STEM and EQ skills

View Case Study
WITHIN / WONDERSCOPE

A Brief History of Amazing Stunts

Voice-driven AR story that brings the wonder of historical stunts to life

View Case Study
McDonald's / R/GA

Happy Meal App

A global app for families sparking imaginative play and discovery

View Case Study
V&A

Secret Seekers

Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.

View Case Study
Science Museum

Launchball

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

View Case Study
Eukleia / Preloaded

Zero Threat

The dangerous forces of cybercrime are simulated in this tense, turn-based training game for corporate employees.

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RECOGNITION

Our work has been recognised internationally by award bodies and industry press.

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