Landsec U+I
Engaging a community with a vision of their future city in Fortnite.
View Case StudyAndrex
A new GoTime playbook designed to familiarise the child with toilet environments outside their home.
View Case StudyAndrex
A playful storybook designed to help children develop healthy toilet habits for life!
View Case StudySky
A new living room play experience designed to bring everyone together for Sky Live
View Case StudyTOCA Social
Bringing the Zombie apocalypse to the world's leading social football experience.
View Case StudyArt Fund
Empowering children to celebrate biodiversity through creativity
View Case StudyTOCA Football
Using digital play to help football players improve their game
View Case StudyScience Museum
Using AR & location-based play to reveal the science hidden in our world
View Case StudyHistoric Royal Palaces
Using AR to extend a site-specific spectacle to everyone, everywhere.
View Case StudyReckitt
Building long-lasting hygiene habits for children with a hybrid learning programme
View Case StudyInvesco QQQ
Using play to help US college students develop healthy financial habits that will impact their future
View Case StudyScience Museum
Using AR & location-based play to reveal the science hidden in our world
View Case StudyHistoric Royal Palaces
Using AR to extend a site-specific spectacle to everyone, everywhere.
View Case StudyV&A & VIVE Arts
Extending the visitor experience for gallery and remote audiences with a VR Wonderland
View Case StudyMcDonald's & R/GA
A global digital platform designed to bring families together and drive restaurant engagement with the Happy Meal
View Case StudyWonderscope
Bringing together voice recognition and AR storytelling to develop STEM and EQ skills
View Case StudyValeo & R/GA
Utilising VR to prototype audience engagement with future mobility product features
View Case StudyWonderscope
A voice-driven AR experience that transforms ordinary spaces into extraordinary stories
View Case StudyBBC Studios
Bringing one of the world’s most respected and loved natural history brands to VR
View Case StudyTOCA Social
Bringing the Zombie apocalypse to the world's leading social football experience.
View Case StudyArt Fund
Empowering children to celebrate biodiversity through creativity
View Case StudyTOCA Social
Immersing players of all levels in the world’s first social football entertainment concept
View Case StudyNottingham Castle
Interactive exhibits that immerse visitors of all ages in the world of Robin Hood
View Case StudyV&A & VIVE Arts
Extending the visitor experience for gallery and remote audiences with a VR Wonderland
View Case StudyValeo & R/GA
Utilising VR to prototype audience engagement with future mobility product features
View Case StudyLondon Transport Museum
Creating an on-site installation which allows visitors to experience being a train driver
View Case StudyTate & VIVE Arts
Using VR to develop empathy with the artist in his block-buster Modigliani exhibition.
View Case StudyNatural History Museum of Utah
Creating an on-site, multi-player game that encourages young visitors to tackle the climate crisis together
View Case StudyScience Museum
Revealing the magic of mathematics in the Science Museum's first real-time VR experience
View Case StudyLandsec U+I
Engaging a community with a vision of their future city in Fortnite.
View Case StudyAndrex
A new GoTime playbook designed to familiarise the child with toilet environments outside their home.
View Case StudyAndrex
A playful storybook designed to help children develop healthy toilet habits for life!
View Case StudySky
A new living room play experience designed to bring everyone together for Sky Live
View Case StudyTOCA Social
Bringing the Zombie apocalypse to the world's leading social football experience.
View Case StudyTOCA Football
Using digital play to help football players improve their game
View Case StudyInvesco QQQ
Using play to help US college students develop healthy financial habits that will impact their future
View Case StudyTOCA Social
Immersing players of all levels in the world’s first social football entertainment concept
View Case StudyNottingham Castle
Interactive exhibits that immerse visitors of all ages in the world of Robin Hood
View Case StudyArt Fund
Empowering children to celebrate biodiversity through creativity
View Case StudyTOCA Football
Using digital play to help football players improve their game
View Case StudyReckitt
Building long-lasting hygiene habits for children with a hybrid learning programme
View Case StudyMcDonald's & R/GA
A global digital platform designed to bring families together and drive restaurant engagement with the Happy Meal
View Case StudyMerriam-Webster
Creating a vocabulary-learning game platform for kids aged 8-12
View Case StudyWonderscope
Bringing together voice recognition and AR storytelling to develop STEM and EQ skills
View Case StudyWonderscope
A voice-driven AR experience that transforms ordinary spaces into extraordinary stories
View Case StudyV&A
Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.
View Case StudyScience Museum
Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.
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