A BAFTA-winning games studio working in XR, connected play and geospatial technologies.

We make play with purpose.

Installation

Nottingham Castle

Interactive exhibits that immerse visitors of all ages in the world of Robin Hood

View Case Study
Games

Save the Children

Providing field managers with practical experience in leading humanitarian responses

View Case Study
XR

V&A & VIVE Arts

Extending the visitor experience for gallery and remote audiences with a VR Wonderland

View Case Study
Games

Oxford University

Drawing attention to young people’s mental health with a research-based narrative game

View Case Study
Connected play

McDonald's & R/GA

A global digital platform designed to bring families together and drive restaurant engagement with the Happy Meal

View Case Study
XR

Within

Bringing voice-driven storytelling to the Magic Leap platform

View Case Study
Load more
XR

V&A & VIVE Arts

Extending the visitor experience for gallery and remote audiences with a VR Wonderland

View Case Study
Connected play

McDonald's & R/GA

A global digital platform designed to bring families together and drive restaurant engagement with the Happy Meal

View Case Study
XR

Within

Bringing voice-driven storytelling to the Magic Leap platform

View Case Study
XR

Magic Leap

Bringing BBC’s Natural History storytelling to spatial computing

View Case Study
XR

Wonderscope

Bringing together voice recognition and AR storytelling to develop STEM and EQ skills

View Case Study
XR

Valeo & R/GA

Utilising VR to prototype audience engagement with future mobility product features

View Case Study
XR

Wonderscope

A voice-driven AR experience that transforms ordinary spaces into extraordinary stories

View Case Study
XR

BBC Studios

Bringing one of the world’s most respected and loved natural history brands to VR

View Case Study
XR

Tate & VIVE Arts

Using VR to develop empathy with the artist in his block-buster Modigliani exhibition.

View Case Study
XR

Science Museum

Revealing the magic of mathematics in the Science Museum's first real-time VR experience

View Case Study
Installation

Nottingham Castle

Interactive exhibits that immerse visitors of all ages in the world of Robin Hood

View Case Study
XR

V&A & VIVE Arts

Extending the visitor experience for gallery and remote audiences with a VR Wonderland

View Case Study
XR

Valeo & R/GA

Utilising VR to prototype audience engagement with future mobility product features

View Case Study
Installation

London Transport Museum

Creating an on-site installation which allows visitors to experience being a train driver

View Case Study
XR

Tate & VIVE Arts

Using VR to develop empathy with the artist in his block-buster Modigliani exhibition.

View Case Study
Installation

Natural History Museum of Utah

Creating an on-site, multi-player game that encourages young visitors to tackle the climate crisis together

View Case Study
XR

Science Museum

Revealing the magic of mathematics in the Science Museum's first real-time VR experience

View Case Study
Installation

V&A

Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.

View Case Study
Installation

Science Museum

Inspiring teens to think like engineers, with a collaborative game in gallery at the Science Museum.

View Case Study
Connected play

Science Museum

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

View Case Study
Installation

Nottingham Castle

Interactive exhibits that immerse visitors of all ages in the world of Robin Hood

View Case Study
Games

Save the Children

Providing field managers with practical experience in leading humanitarian responses

View Case Study
Games

Oxford University

Drawing attention to young people’s mental health with a research-based narrative game

View Case Study
Games

Merriam-Webster

Creating a vocabulary-learning game platform for kids aged 8-12

View Case Study
Games

CBBC

Extending the much-loved Danger Mouse IP into a highly accessible racing game

View Case Study
Games

Channel 4

A platform game that helps teens make sense of life’s big philosophical issues

View Case Study
Games

MyCognition

A cognitive health brain training game designed specifically for children with Special, or Additional Needs aged 8 years and older.

View Case Study
Games

Amplify

A game designed to inspire a love of reading, and improve the chances of a child’s success in school.

View Case Study
Installation

Science Museum

Inspiring teens to think like engineers, with a collaborative game in gallery at the Science Museum.

View Case Study
Connected play

Science Museum

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

View Case Study
Connected play

McDonald's & R/GA

A global digital platform designed to bring families together and drive restaurant engagement with the Happy Meal

View Case Study
XR

Within

Bringing voice-driven storytelling to the Magic Leap platform

View Case Study
Games

Merriam-Webster

Creating a vocabulary-learning game platform for kids aged 8-12

View Case Study
XR

Wonderscope

Bringing together voice recognition and AR storytelling to develop STEM and EQ skills

View Case Study
XR

Wonderscope

A voice-driven AR experience that transforms ordinary spaces into extraordinary stories

View Case Study
Installation

V&A

Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.

View Case Study
Connected play

Science Museum

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

View Case Study
Connected play

Eukleia / Preloaded

The dangerous forces of cybercrime are simulated in this tense, turn-based training game for corporate employees.

View Case Study

RECOGNITION

Our work has been recognised internationally by award bodies and industry press.

What's next in play?

Sign-up to our monthly newsletter to see how new technology is changing the play space.
SIGN UP