As we began work earlier in the year, the initial concepting was for a VR installation and gallery-only experience. However, given the situation with countries across the globe in lockdown and cultural sites closed to the public, the V&A and HTC VIVE Arts saw an opportunity to connect with audiences unable to attend the exhibition. Catering to this global demand for cultural experiences, we decided to create an at-home version of Curious Alice with two additional chapters.
Whilst the original 4-minute version focussed on story elements that work for a gallery audience, the expansion into a domestic setting opened up possibilities to explore new themes and narrative episodes. This included a race against the clock to capture the White Rabbit’s missing glove and a challenge to solve the Caterpillar’s mind-bending riddles. Together, with these new chapters in place, we could fully explore the themes of identity, curiosity and transformation that the story conveys – maximising the potential of VR storytelling and interactivity.
From psychedelic mushrooms, flamingoes to hedgehogs, Wonderland has been a wonderful world to explore in virtual reality. Throughout our partnership with V&A and Vive Arts, we’ve worked together to create solutions for our new remote circumstances, connecting dispersed audiences with world-class curation and storytelling in VR.
The at-home version of Curious Alice is now available for users to download through VIVEPORT, as well as through other online VR platforms.
Download on VIVEPORT
We worked together to create solutions for our new remote circumstances, connecting dispersed audiences with world-class curation and storytelling in VR.