Inspiring characters, inspiring readers
Cards are grouped into five themes: Journey, Love & Friendship, Mystery, Battle and Fall. These were all deliberately chosen to transcend traditional genre categorisation, and engender a deeper curiosity in the cards themselves.
The Cards’ unique actions range from simple attacks, such as Alice’s ‘Flamingo Mallet’ inspired by her attempt to use the Flamingo as a croquet mallet in ‘Alice in Wonderland’, to Long John Silver’s theme token stealing ‘Pirate Raid’ and The Artful Dodger’s ‘Pick Pocket’ action which steals health from the opposing player.
Each turn, theme tokens are accumulated, which can then be used to activate these actions. The more powerful the action, the greater the number of tokens required.
The game includes a fully featured single-player campaign mode, where the player goes head-to-head with the most famous authors and their characters, and an asynchronous multiplayer mode allowing students to battle each other with customised decks, and engender a competitive spirit which further drives deeper interest in reading and collection.
As players compete, the game also writes a unique story based on how each duel played. By allowing players to craft their own narratives, Story Cards aims to not only inspire reading, but also the next generation of novelists.
Story Cards has been rolled out to a number of US schools as part of the Amplify pilot programme.