MAKING THE INVISIBLE TANGIBLE
The key challenge in training cyber security vigilance is that the vast majority of cyber threats are largely invisible. Our aim was to combine instructional design, game design and the highest-quality visual execution to bring this battle to life, make it tangible and evoke an emotional reaction to increase engagement and therefore retention.
Players are under attack and must protect the data in their network at all costs by choosing which proactive countermeasure to play and where. The game board, seen as a collection of interconnected nodes, represents the moving parts of an organisation’s real-world network: mobile phones, laptops, servers, cloud storage and, of course, the staff themselves. The strength and frequency of incoming threats – from social engineering to browser attacks – gradually ramps up, leading to outbreaks that steal data and spread throughout the network.
Drawing on familiar tropes from card games, the interaction is incredibly straightforward but takes time to master, inviting learners to replay in pursuit of higher scores, bringing them into repeated contact with the full range of learning content. The more players learn about threats, outbreaks and countermeasures, the better they will perform and the more rewarding their experience will be.
This online game is accessible via the majority of Learning Management Systems (LMS) so learner progress and key decisions are logged every step of the way. Alongside our partners at world-leading SCORM and learning measurement companies Rustici Software and Watershed, we have integrated the latest tracking technology to generate remarkable insights for managers.