Work

Explore how we bring audiences and brands closer through play.

LEGO minifigs running on an alien planet surrounded by friendly green aliens

The LEGO Group

A cosy roleplay game designed to introduce Fortnite audiences to LEGO® space and alien life!

4 LEGO cats dancing

The LEGO Group

A cosy animal-sim designed to bring a new audience to the Fortnite ecosystem

Neohaven Noodles being played on a phone with the character VAR-47 on screen

National Citizen Service

A narrative-driven cooking game about good food and bad debt

Character skydiving into the Landsec UEFN experience

Landsec U+I

Engaging a community with a vision of their future city in Fortnite

Kid playing GoTime: Out & About on an iPad

Andrex

A new GoTime playbook designed to familiarise the child with toilet environments outside their home

Bunny and his dog waving at the camera

Andrex

A playful storybook designed to help children develop healthy toilet habits for life!

father and son playing Beep Beep Bop

Sky

A new living room play experience designed to bring everyone together for Sky Live

UEFN avatar posing for the camera with a pyramid in the background

Epic Games

Bringing purposeful play to the world's largest game

image of the game's purple zombies walking towards the camera

TOCA Social

Bringing the Zombie apocalypse to the world's leading social football experience

Art Fund

Art Fund

Empowering children to celebrate biodiversity through creativity

photo of a kid playing football in TOCA Sport space

TOCA

Using digital play to help football players improve their game

phone scanning red phone booth

Science Museum

Using AR & location-based play to reveal the science hidden in our world

Yeoman Warder next to flowers

Historic Royal Palaces

Using AR to extend a site-specific spectacle to everyone, everywhere

Reckitt

Reckitt

Building long-lasting hygiene habits for children with a hybrid learning programme

game image of the Town

Invesco QQQ

Using play to help US college students develop healthy financial habits that will impact their future

Man about to kick a ball while playing TOCA Social

TOCA Social

Immersing players of all levels in the world’s first social football entertainment concept

2 players playing Longbow & Quarterstaff at Nottingham Castle

Nottingham Castle

Interactive exhibits that immerse visitors of all ages in the world of Robin Hood

In 90 Days illustration of kids playing football

Save The Children

Providing field managers with practical experience in leading humanitarian responses

photo of Curious Alice experience

V&A Museum

Extending the visitor experience for gallery and remote audiences with a VR Wonderland

game image of a projector and a presentation on Mental Health

Oxford University

Extending the visitor experience for gallery and remote audiences with a VR Wonderland

phone using AR to see Happy Meal mascot

McDonald's & R/GA

A global digital platform designed to bring families together and drive restaurant engagement with the Happy Meal

Woman wearing Magic Leap lenses, looking at Clio character

Within & Magic Leap

Bringing voice-driven storytelling to the Magic Leap platform

kid playing Clio's Cosmic Quest on an iPad

Within & Wonderscope

Bringing together voice recognition and AR storytelling to develop STEM and EQ skills

Ant Colony with ants carying leaves inside

BBC Studios

Bringing BBC’s Natural History storytelling to spatial computing

phone mock of PUKU game

Merrian-Webster

Creating a vocabulary-learning game platform for kids aged 8-12

kid playing A Brief History of Amazing Stunts on an iPad

Within & Wonderscope

A voice-driven AR experience that transforms ordinary spaces into extraordinary stories

3 kids checking consoles in London Transport Museum

London Transport Museum

Creating an on-site installation which allows visitors to experience being a train driver

image of an otter swimming under water and stopping to see the camera

BBC Studios

Bringing one of the world’s most respected and loved natural history brands to VR

Modigliani's workshop

Tate & HTC VIVE Arts

Using VR to develop empathy with the artist in his block-buster Modigliani exhibition

Channel 4

Channel 4

A platform game that helps teens make sense of life’s big philosophical issues

Science Museum

Science Museum

Inspiring teens to think like engineers, with a collaborative game in gallery at the Science Museum

in-game image of Launchball

Science Museum

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5

axon in-game image of neurons

Wellcome

This game about brains takes Wellcome Trust’s message on Neuroanatomy to the masses.

Channel 4

Channel 4

Re-enact 1066 in our ferocious multi-player game, designed to educate and engage teens in a historical gore-fest.