The latest blog post in the New Play Space Series:
AR is making education more playful and intuitive. What are the most engaging examples currently out there? And what is it about this technology that’s so well suited to teaching?
What has been a big year for AR was marked by a key milestone at this year’s BAFTA Children’s Awards, with three of the four nominated projects in the Digital category being made possible through augmented reality technologies. This speaks to the growing potential of this technology to power new, creative ways of both entertaining and educating.
Inspired by the celebration of this new medium – and winning the BAFTA with ‘A Brief History of Amazing Stunts by Astounding People’ – we’ve rounded up some of the most exciting, impactful and entertaining uses of AR in education out there.
AR-KID: Space (App Trailer) – An AR app that allows children to discover space and the history of its exploration in an innovative, fun and immersive way. Guided by Cosmo the robot, children look on in awe as a rocket appears in their bedroom, living room or wherever they happen to be playing, and they learn all about it before it blasts off into space. As the rocket arrives in orbit, the child encounters astronauts, the Space Station, a communications satellite and even set foot on the moon. All of this learning takes place in the child’s familiar surroundings and moves at a pace that is comfortable for them, fostering an environment that’s fertile for effective learning.
Botzees (Game Trailer) – Botzees takes the complex world of coding and uses the intuitive nature of AR to teach children ages 4 and up. Kids can program and code 6 different Botzees, then use the interactive AR puzzles which use visual cues to teach even more coding concepts. By combining AR with the physical toys and blocks that come with the game, kids can see the direct, physical effects of their coding in real time and understand the correlation between the digital and the physical.