Over the last few months we’ve been working with Tate Kids and a clever neuroscientist on a very exciting project, Wondermind. This project infuses the themes within Lewis Caroll’s ‘Alice in Wonderland’, art and the amazing way the brains works. We have created a collection of awesome games all about the mind and the way it works and I’m going to give you a little peek at the artwork for Wondermind.
I’m Catherine and my job at Preloaded is to draw things and make them move. I created all the art and animations for Wondermind, which shaped the way the game looks and feels.
As soon as I knew I would be working on a game based on Alice in Wonderland, I instantly felt inspired. If anything could spark the imagination, Lewis Carroll’s story (full of bizarre lands, fantastical characters and Rabbit holes) would certainly do the trick. I was also secretly excited about the prospect of animating a rabbit, but I didn’t tell anyone.
The games essentially explore various concepts about how the brain works in a fun way. This ties in really neatly with the themes of Alice in Wonderland and how the story explores surreal concepts in a fun and gamey way. The challenge for me was to create artwork which captured the fun, exploratitive and mysterious feel of the books whilst feeling new and different – there are various familiar versions of Alice in Wonderland and we wanted to create something fresh. It was a lot of fun taking such a well known character and world, and approaching it in my own magical way.
We spent a lot of time looking at storybook illustrations of Alice in Wonderland, particularly those during the Victorian period and this eventually fed quite strongly into our final designs. We wanted the game to be an illustration that came to life, almost as if you we’re looking at a book, but with a fresh new look.