Join Tate’s Hilary Knight (Head of Digital Content) and Preloaded’s Phil Stuart (Creative Director) and Hattie Foster (Head of Strategy) to discuss the potential for VR in museums, and how it can be used to enhance a visit and transform museum engagement.
How can VR transform the visitor experience?
THURS 8TH FEBRUARY 10:30-11:30 CT / 16:30-17:30 GMT
There is no doubt that the thoughtful and appropriate use of VR has the potential to revolutionise the museum experience. But in such an innovative and fast-changing space, there can also be plenty of obstacles. In this Livestream, we’ll take a look at the opportunities and challenges of VR through the lens of a Preloaded live project, Modigliani VR – The Ochre Atelier, which is installed in gallery at Tate Modern, London until April 2nd, 2018.
Join us for this livestream to:
- Hear the key learnings and insights from Tate’s use of in-gallery VR.
- Explore the challenges and opportunities VR offers Museums and their visitors.
- Learn about different types of VR for museums, the technology choices and their affordances.
- Discover design principles for creating successful experiences tailored to museum audiences.
Thursday 8th February 10:30 – 11:30 CT / 16:30 – 17:30 GMT
LIVESTREAM SIGN UP
This livestream is in the past. View the recording, takeaways and audience questions here.
Hilary has been commissioning, executive producing and directing content since 2001. Much of her work involves working within large, public sector institutions to deliver digital content, strategies and experiences. Currently Head of Digital Content for Tate, she has also been a Multiplatform Commissioning Editor at Channel 4 and Film4, managed the digital teams behind Channel 4 News and Factual sites, and lead digital teams and projects at BBC Radio 1 and BBC 1Xtra.
Phil is co-founder and Creative Director of Preloaded, a BAFTA winning games studio using the power of play of solve real world problems and change people’s lives. Working across a range of technologies, Phil is passionate about creating purposeful experiences for the widest possible audiences. In VR his focus is on user-experience, ergonomics and telling new types of stories with agency and impact.
Hattie is Head of Strategy at Preloaded. Her particular interests are in audience centred design practise, and exploring and challenging the application of technology and games for learning and engagement within arts, culture and beyond - most recently exploring the value of VR for mainstream audiences.
Tate & VIVE Arts