The Play: Once armed with an Interactive Wand, you cast spells across the Harry Potter locations. This play promise is highly alluring, offering a degree of magical mastery that feels perfectly suited for any Harry Potter fan.
Bronze medallions embedded in the ground indicate spell-casting locations and the precise wand movement required. While these moments are fun, the real depth comes from completing adventures – quest-like sequences that create a light narrative progression. In Hogsmeade, for example, one adventure’s finale ends at the Duelling Club tent, where you complete a series of spells to earn your place in the ‘club’.
Spell-casting at the windows is a two-stage process: the first spell ‘wakes up’ the window and presents a secondary goal, and the second spell provides feedback that directs you to your next location. It’s a simple system that deepens agency and extends interaction time without needing the app.
There are some really neat touches, where your selected Hogwarts House changes the content you encounter in the windows, as well as some very magical vibration and lighting effects on the wand during certain spells.
Across the parks, a wide variety of interactive windows offer moments of surprise and delight for guests, keeping the experience consistently interesting. The magic extends beyond the windows, too, allowing guests to cast spells on physical props. Notable examples include the magically raining umbrella light in Diagon Alley and the weather-altering spells that transform the sky in Knockturn Alley.