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The Wearable Revolution & Play

Credit: Google

At PRELOADED, we have spent years designing play experiences that draw you in, immerse you, and engage you in new and exciting ways. For much of that, our canvas has been a small black rectangular screen, and we have fought endlessly to find ways to make the engagement with the digital realm a safe, human, and grounded in the real world.

The industry is entering a new era. We are moving away from the screen-bound paradigm, where digital engagement can come at the expense of your focus on the physical world, and we are now entering an eyes-up World-First era where your digital canvas is the real world around you.

This shift is driven by a tidal wave of new technology that is increasingly invisible, intelligent, and wearable. It promises a future where the digital and the physical are intrinsically symbiotic and complementary.

For creators and brands, this technology signals the dawn of Wearable Play, a transformational design paradigm where the world itself becomes the interface, and the technology quietly facilitates the magic.

Matt headshot B&W

A post by

Matt Vernon-Clinch

10 min read

10 min read

The Great Re-Engagement

For the last decade, Digital has largely been synonymous with immersion, locking our attention into a rectangle or a headset to experience a simulation. But a profound shift is underway. Users, particularly Gen Alpha, are seeking experiences that allow them to remain present, and older Gen X and Millennials are increasingly pushing for a digital detox, often seeing the detrimental sides of their screen addictions. All are seeking the magic of digital interaction whilst staying present in our world.

This shift in generational behaviours is signalling a move away from the Attention Economy (fighting for eyeballs) to the Presence Economy (enhancing the moment).

This shift isn’t happening in a vacuum. It is enabled by a massive maturation in ‘Calm Tech’ – hardware designed to be worn, not held, that doesn’t fight for your attention but offers a subtle, quiet, understated impact on users’ daily lives. 

While much of this technology is emerging as health trackers, productivity assistants, and other utilitarian use cases, its potential for play is far more radical. It offers us the chance to dismantle the barriers between the game and the player, bringing play seamlessly into our everyday lives.

The Five Hardware Categories Redefining Play

Looking at the near-term horizon of the next 18-24 months, we are seeing five distinct hardware categories rapidly maturing from niche gadgets to mainstream accessories. For the Play Designer, these are the new inputs.

 

AI-First Optics

The industry is diverging. On one side, we have ‘heavy AR’; on the other, a new wave of AI-First glasses prioritising style and all-day wearability.

The Hardware: The Ray-Ban Meta smart glasses have normalised camera-equipped eyewear, while challengers like Brilliant Labs (Frame) offer an open-source, multimodal ecosystem for developers to hack vision. For visual utility, Even Realities (G1) deploys a green monochrome heads-up display for navigation and translation, proving that high-fidelity graphics aren’t required for high-utility immersion. At the high end, Snap Spectacles (5th Gen) bring full “World Reactive Play” to life, capable of meshing the environment in real-time without a tethered phone, and we await the launch of the Google Glasses, which offer a lite HUD alongside their Gemini AI.

The Play Unlock: Your real world now becomes a canvas for play – diegetic UI that exists seamlessly in your world, objects that have their own functionality, and a constant awareness of the physical space that can adapt narrative, gameplay, and progression in a heartbeat

Neural / EMG / EEG Interfaces

The death of the controller is coming via tiny, invisible finger twitches and direct brain-to-machine communication.

The Hardware: The Meta Neural Band and Mudra Band use Surface Nerve Conductance (SNC) to read electrical signals from the wrist, detecting the intent to move a finger before it even twitches. Wisear takes this approach, embedding neural technology in earbuds to convert facial muscle activity – such as clenching a jaw – into digital controls. Meanwhile, Neurable (MW75 Neuro LT) utilises EEG to monitor cognitive states, such as focus and anxiety.

The Play Unlock: You are now closer than ever to the feeling of telepathy or pre-cognition. Players can cast spells with a subtle finger micro-gesture or trigger game events simply by focusing their mind. It enables truly ‘Secret Play’ in public spaces and interaction that is invisible to everyone but the player.

Acoustic Reality "Hearables"

World-First play requires us to stay connected to our surroundings. You cannot play in the world if you block it out with noise cancellation.

The Hardware: A new class of Open Ear devices, such as Nothing Ear (Open) and Bose Ultra Open, physically hover above the ear canal rather than plugging it. This enables digital audio to blend seamlessly with ambient sound. Similarly, Solos (AirGo 3) prioritises audio-first AI interaction (integrated with ChatGPT) in a glasses form factor, removing the visual display entirely.

The Play Unlock: Audio AR is now truly viable, allowing us to spatialise a virtual character whispering over your shoulder or the sound of a hidden door opening to your left. It can transform a mundane walk into a cinematic experience where the sound design exists in your real world.

 

Smart Rings / Haptic Gestures

Beyond the passive health tracking of the past, rings are evolving into active input devices for ‘whisper’ interaction and gesture control.

The Hardware: While Oura and Ultrahuman continue to master ‘passive ‘state tracking (sleep, stress), new players like Sandbar are introducing ‘whisper interfaces’ – allowing users to speak privately to AI by holding their hand to their mouth. On the control side, software like Doublepoint is unlocking high-fidelity gesture recognition on standard smartwatches.

The Play Unlock: A whisper interface solves the social awkwardness of overt voice control, unlocking the potential for more intimate or secretive play in crowded spaces. Meanwhile, passive data from rings allows games to adapt to the player’s physiological state – adjusting the difficulty if you are stressed, or unlocking rewards if you’ve been active.

Social Wearables & The Pendant

A new form factor focused entirely on memory augmentation and companionship, stripping away the screen to focus on the connection.

The Hardware: Devices like Friend (The Necklace) act as purely auditory AI companions that listen and text, while Limitless focuses on ‘memory augmentation’, recording and transcribing your day to provide perfect recall.

The Play Unlock: We now have devices that can act as constant companions, not living in an app but living with you. Game characters can now know you visited a coffee shop this morning and reference it in the play later in the day. It turns the data of your daily life into the narrative fuel for your play.

The New Loop: Play That Perceives

The magic of this new hardware isn’t just that it’s smaller; it’s that it sees what you see, hears what you hear, or feels what you feel.

We are moving from devices that demand our input to devices that actively perceive the world. This creates a new Perception Loop powered by Multimodal AI, unlocking game mechanics that were previously impossible:

  • Contextual Awareness: The device sees a park bench and knows it’s a ‘safe zone’, or hears a train approaching and triggers a specific audio cue.
  • Seamless Memory: An AI companion remembers that you visited this location last week, offering continuity to your adventure without you navigating a menu.
  • ‘Felt’ Feedback: Responses come through bone-conduction audio or haptic pulses, keeping your eyes free to scan the horizon and remain engaged in the world around you.

In this model, the technology acts as the curator of play, quietly observing the environment and injecting layers of narrative, challenge, or delight precisely when needed.

The New Play Promise

The ultimate promise of Wearable Play is that it removes the friction of booting up. Play ceases to be a destination we visit, like a console in the living room or an app on a phone, and becomes a seamless layer that accompanies us throughout the day.

As we look toward 2026, the opportunity for creators is to look beyond the screen. The technology is becoming invisible, but the potential for play has never been more visible.