Imagine stepping into a world where a character approaches you, but their dialogue and purpose aren’t predetermined by a script. Instead, they are being generated live by a GenAI model that has a deep understanding of the world’s lore.
At the recent Games for Change Conference in NY, I demonstrated this. With no pre-prompting, the GenAI began to haggle with the player, offering to sell an item and presenting a riddle to be solved. This is GenAI playing with you.
As a designer, I didn’t pre-determine the outcome, and as a player, the experience is emergent. This is non-deterministic play. This style of play, powered by GenAI, will catalyse a wave of new games and play styles that deliver what audiences want: a profound sense of personalisation, meaningful agency, and the thrill of the unexpected.