When looking at WebAR, as a business it’s important not only to understand its capabilities from an experiential perspective but also the pipelines and workflow required to build and scale experiences. Although WebAR offers greater reach capabilities, this doesn’t necessarily mean it’s easier to create experiences for.
While open systems are inherently more flexible, they are also more experimental, and often not suitable for mainstream engagement. Social platforms have made creation quick and easy, but they are closed ecosystems for existing audiences. Paid services are robust, but can lag behind in terms of feature sets. Native-integration from web capitalises on a limited set of native features, but requires dual solutions created for Apple and Google devices.
In summary, when picking the right platform for your WebAR experience, the choice comes down to what is more important for your audience needs: reach or depth of experience?
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Header image @ Google Search AR / Next Reality