The team spent a week playing each other’s games and then the votes were counted.
The Artisan prize went to Fate Song for its strong visual design and very human, meditative feel. One voter commented on it being a beautiful combination of hand-tracking and music creation.
Taking the Ghost in the Machine Award was F.A.C.E. The use of GenAI to track and understand facial recognition unlocked this retro-inspired mini-game suite. One voter commented that this type of game would only have been possible in 2 days with the use of GenAI.
Finally, Over-Controlled picked up the Grand Prix, described by many as the perfect response to the brief with its imperfect collaborative play, heralding the achievement of creating a networked game with mobile controllers and multiple games within the time frame.
Despite the smaller teams, the quality and complexity of the games increased this year. Typically, ambitious concepts are sidelined due to the challenge of executing them within such a tight timeframe, but this year the teams – empowered by GenAI – pursued their most exciting ideas with total confidence.
Long live JAMLOADED!