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Jamloaded 2026

Every studio should do game jams. Yes, it’s about prototyping new ideas. Yes, it brings a dispersed team together. And yes, it’s about flipping roles and breaking down hierarchies. But ultimately, it’s about something much simpler: the joy of making and playing together.

While our daily working lives are spent doing exactly that, Jamloaded is different. The exclusive studio-wide focus, the novel mix of teams, the breakneck speed and the friendly competition create a unique atmosphere where the energy and camaraderie are palpable.

Phil Stuart

A post by

Phil Stuart

5 min read

5 min read

What’s New?

The biggest shift this year was integrating GenAI into our toolkit. Our mantra was clear: GenAI is an enabler meant to supercharge human creativity, not replace it. We also decided to reduce team sizes. This was designed to deepen active collaboration between members, but it also reflected a new confidence that with the right tools, we can now achieve more with less.

Alongside the Grand Prix Award, we introduced two new categories to celebrate these shifting dynamics:

  • The Artisan Award: For the entry demonstrating the most intentional “human-first” design, where the human touch is unmistakable.
  • The Ghost in the Machine Award: For the most innovative or “smart” implementation of AI tools to bring a complex idea to life.

The Games

The hotly anticipated theme this year was Imperfect by Design. From a very British interactive story, an ethereal hand-tracking musical constellation, a couch-based social game and so much more, we were rewarded with a joyful range of interpretations across the seven teams’ two days work. 

Here’s the rundown:

1. That’ll Do!

Britain has been bodging things for a thousand years. Now it’s your turn. English Heritage is aware that our national monuments are falling apart, but nobody is doing anything about it. That’ll Do is a tap-and-drag repair sim where you step in with duct tape, Marmite, and a Morris dancer to make things marginally less terrible. You won’t fix anything properly – but you’ll fix it enough.

Key Features

  • Four gloriously decrepit national sites to “stabilise.”
  • Eleven items that probably won’t work.
  • A repair system so optimistic it borders on a personality disorder.
  • Ratings from people who really should get out more.

2. Over-Controlled!

Embrace the chaos in this couch party game where working together is the only way to succeed. It’s not perfect, but it might just work. Over-Controlled! challenges your communication by splitting the mechanics across the couch.

Key Features

  • Four ‘split control’ games: Precision Parking, Sandwich Squad, Tower Physics and Team Email
  • 4-player chaotic multiplayer with “split” controls (each player only has one input!).
  • Mobile-as-controller integration for perfect couch play.
  • Local-server orchestration for seamless play.
  • High-score system to prove who is the least dysfunctional.

3. Fate Song

An ethereal audio experience where you shape constellations from stardust to answer a lone planet’s prayers.

In Fate Song, you play as a celestial being using hand-tracking to conduct the universe. The beauty lies in the imperfection of your movements as you create a cosmic symphony.

Key Features

  • Intuitive hand-tracking and gesture-based gameplay.
  • Organic creation: The constellations are as imperfect as your human touch.
  • Generative audio: The soundtrack is composed in real-time by your actions.
  • Frequency recognition systems that translate movement into melody.

4. Disasterpiece

It’s like “Telephone,” but with terrible art. Disasterpiece brings players together through the joy of drawing from memory. It’s a race to interpret the abstract before the original idea is lost forever.

Key Features

  • Prompt-based drawing that spirals out of control.
  • Chain-reaction gameplay: Replicate a quick preview of the previous player’s sketch.
  • GenAI-powered core: AI-driven logic facilitates the game flow.
  • Hard Mode: A mid-round challenge to test your visual memory.

5. F.A.C.E.

The “perfect” controller has arrived. Face off with friends in arcade classics to compete and win!

Forget your thumbs – use your features. The F.A.C.E. Console™ turns your expressions into inputs, proving that sometimes the best way to win is to make a scene.

Key Features

  • Four arcade-style games controlled entirely by your face.
  • AI-powered expression detection system™ for high-fidelity gurning.
  • Imperfect input translation: Mastering the nuance of your own eyebrows.
  • Keepsake photos capturing your most intense gameplay moments.

6. Grasp It!

Identify the ache, master the Claw. Grasp It! is a game of sensory intuition where the hardest part isn’t knowing what’s wrong – it’s navigating the imperfect tools you have to make it right.

Key Features

  • Contextual puzzles based on the visceral subjectivity of being human.
  • The Claw: A physical tool as stubborn and flawed as your own intuition.
  • Ticking timer: As the nuance ratchets up, can you keep a steady hand?
  • Subjective logic: Puzzles that require “feeling” rather than just thinking.

7. Imperfect Biology

Evolution isn’t perfect—and neither are you. In this co-op experience, you are your own biological response. Tasked with rooting out aggressive mutagens, you and a partner must navigate the body’s inner workings. But there’s a catch: every mutagen you absorb literally changes your control system. To survive, you must adapt.

Key Features

  • Tethered co-op: A two-player mechanic where you are physically linked.
  • Adaptive controls: Inputs become more complex as your biology mutates.
  • Mass-shifting: Pipe mass between players to squeeze through tight spaces.
  • The Wildcard: A random third-player spawn to upend your strategy.
  • Hybrid design: AI-generated music paired with human-authored levels.

The Winners!

The team spent a week playing each other’s games and then the votes were counted.

The Artisan prize went to Fate Song for its strong visual design and very human, meditative feel. One voter commented on it being a beautiful combination of hand-tracking and music creation.

Taking the Ghost in the Machine Award was F.A.C.E. The use of GenAI to track and understand facial recognition unlocked this retro-inspired mini-game suite. One voter commented that this type of game would only have been possible in 2 days with the use of GenAI.

Finally, Over-Controlled picked up the Grand Prix, described by many as the perfect response to the brief with its imperfect collaborative play, heralding the achievement of creating a networked game with mobile controllers and multiple games within the time frame.

Despite the smaller teams, the quality and complexity of the games increased this year.  Typically, ambitious concepts are sidelined due to the challenge of executing them within such a tight timeframe, but this year the teams – empowered by GenAI – pursued their most exciting ideas with total confidence.

Long live JAMLOADED!