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Prosocial Play: Building Healthier Virtual Worlds

Credit: Animal Crossing: New Horizons

The games industry is often very focused on mechanics, monetisation, and moment-to-moment engagement. But in today’s interconnected world, where platforms like Roblox, Fortnite, and Minecraft shape friendships, identities, and behaviour at scale, there’s a deeper question we as game designers, developers, and experience makers must ask: What shared values and community dynamics are we hoping to support with our design choices?

It’s no secret that virtual worlds can often suffer from toxic behaviours, bullying, and burnout, typically fuelled by predatory game design and poorly constructed experiences. But what’s often overlooked is the extraordinary potential games have to foster kindness, connection, and community.

This is where prosocial game design comes in.

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A post by

Seb Carder

8 min read

8 min read

What Is Prosocial Game Design?

Prosocial behaviours benefit others, such as helping, sharing, cooperating, or showing empathy. When integrated into games, these behaviours can build more inclusive, respectful, and emotionally intelligent player communities.

It’s not about turning every game into a feel-good simulator. It’s about embedding design choices that make positive interactions rewarding, intuitive, and natural.

In a virtual world, players can express themselves freely, but this freedom can lead to both the best and worst of human behaviour. The anonymity of avatars, the intensity of competition, and the lack of real-world consequences can fuel conflict.

But games can also do the opposite. With thoughtful design, we can:

  • Encourage cooperation and collaboration.
  • Reward kindness and support.
  • Guide players through emotional regulation.
  • Celebrate different ways of contributing and connecting.
Prosocial isn’t a trend – it’s a responsibility, because virtual worlds don’t just reflect human behaviour; they shape it.

How to Design for Prosocial Play

Here are twelve proven design strategies PRELOADED uses to foster prosocial behaviour in the virtual worlds we build:

1. Positive Onboarding and Welcoming New Players:

Ensure the initial experience is as smooth, supportive, and welcoming as possible for new players. This establishes a positive tone for their future interactions within the game.

🛠 Tip: Implement comprehensive tutorials that encourage interaction with other players, demonstrating prosocial value.

2. Encourage Cooperation and Teamwork

Make collaboration a core mechanic. Whether it involves solving puzzles or surviving in co-op modes, shared goals foster empathy, communication, and collective achievement. In Minecraft, players can join forces to build intricate structures or endure perilous environments.

🛠 Tip: Design mechanics like resource-sharing or healing tools that encourage players to help one another.

3. Empower Player-Driven Recognition of Positive Social Interactions

Provide players with the tools to acknowledge and celebrate helpful, supportive, and pro-social behaviours in their peers. Enabling direct appreciation fosters a stronger sense of community and encourages positive norms.

🛠 Tip: Implement systems like commendations, thank-you notes, or even simple in-game emotes that players can easily use to express gratitude and acknowledge positive contributions. Consider public spaces where player-generated acknowledgements can be visible within the community.

4. Reward Positive Social Interactions

Praise players not only for kills or wins, but also for leadership, patience, and generosity. Recognition drives repetition. In Roblox: Adopt Me!, players can earn badges for assisting new players or for collaboratively caring for their virtual pets.

🛠 Tip: Incorporate systems such as commendations, thank-you notes, or community awards to recognise supportive behaviours.

5. Connect to Different Perspectives

Design experiences that foster empathy. Allow players to walk in someone else’s shoes – whether by switching roles or viewing a story from a different perspective. In Among Us, players alternate between crewmates and imposters, cultivating empathy for various roles and objectives.

🛠 Tip: Rotate roles (like Among Us) or use narrative to challenge assumptions and biases.

6. Make Competition Socially Positive

Frame competitive play to encourage camaraderie and good sportsmanship, not just winning. One person’s success should not be another person’s failure.

🛠 Tip: Reward positive interactions during competition and design post-game spaces for friendly engagement.

7. Support Conflict Resolution

All communities experience friction, but games can assist players in navigating it more effectively. Provide them with tools for de-escalation, rather than just retaliation. 

Sea of Thieves allows players to vote to imprison disruptive teammates in the brig, humourously de-escalating potential conflict. In Valorant, players can vote to forgive an AFK (away from keyboard) player instead of punishing them, promoting understanding and flexibility when accidents occur.

🛠 Tip: Include vote-to-forgive systems, cooldown periods, or in-game mediators to reduce toxic escalations.

8. Promote Constructive Communication

Toxicity often arises from miscommunication. Structured communication diminishes this risk. Rocket League employs a quick chat system featuring positive and neutral phrases like “Nice shot!” and “Great pass!” that fosters teamwork without inviting toxic exchanges.

🛠 Tip: Use pre-set emotes or quick-chat systems to keep messages clear, fast, and respectful..

9. Help Players Regulate Emotions

Gaming can be intense. Help players to decompress and respond with grace, not rage. In Fortnite, players can take breaks between matches, enjoying light-hearted dances and emotes that assist in relieving the intensity of battle.

🛠 Tip: Use built-in cooldown moments, ambient music, or gentle reminders to take a breath after conflict or competition.

10. Celebrate Diverse Playstyles

Prosocial play thrives by valuing diverse contributions beyond top scores (e.g. defending, healing, exploring, creating). Equitable, accessible rewards for all roles prevent players from competing against each other, fostering a genuinely collaborative environment. In Overwatch, players are rewarded not only for eliminations but also for healing, shielding, or providing utility, ensuring that non-combat roles are recognised and celebrated.

🛠 Tip: Create missions that require diverse skills and fairly reward all contributions to empower every player.

11. Foster Long-Term Friendships

The magic of games often resides in the company we keep. Encouraging players to form lasting social bonds enhances the experience. In Animal Crossing: New Horizons, players can visit one another’s islands, exchange gifts, and cultivate a sense of belonging, thereby fostering enduring friendships.

🛠 Tip: Consider incorporating features such as buddy quests, guilds, and memory systems to celebrate shared milestones and enhance feelings of belonging.

12. Encourage Mentorship and Guidance:

Facilitate opportunities for experienced players to guide and support newer ones. This can build a more welcoming and inclusive community while fostering leadership and patience.

🛠 Tip: Implement mentor programs/player facilitation, with specific rewards for helping new players, create in-game channels or forums specifically for asking for and offering help, or design cooperative challenges that benefit from experienced players guiding newcomers.

The Bigger Picture: Responsible Design in Action

Prosocial design isn’t a trend; it’s a responsibility. As digital spaces become more central to how we learn, play, and relate, the values we incorporate into those spaces matter deeply. 

Imagine a world where:

  • Players log off feeling better than when they logged on.
  • Strangers become teammates, and teammates become friends.
  • Empathy, resilience, and collaboration are gameplay norms, not exceptions.

We have the tools. We have the data. Now it’s up to us to design for good – because virtual worlds don’t just reflect human behaviour. They shape it.

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PRELOADED receives the ​​Games For Change 2025 ‘Industry Leadership Award’

© Games for Change

PRELOADED are delighted and humbled to be the recipient of the Games for Change 2025 ‘Industry Leadership Award’.

Games for Change (G4C), the leading nonprofit organisation dedicated to harnessing games and immersive media for social impact, announced the 2025 Special Award honorees for this year’s Festival. 

These awards recognise the exceptional contributions of individuals and organisations in the gaming industry who have made significant strides in driving positive change through their work. 

Susanna Pollack, President of Games for Change said: “For over 20 years, Games for Change has been convening the most passionate and innovative minds in the industry, who understand that our medium has a unique power to connect people around the world and inspire them to take action in their communities. This year’s honorees show the many ways that games and immersive experiences can create impact, from groundbreaking research to community leadership to decades of work proving games can heal, teach, and unite us.”

Katie Hall

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Katie Hall

3 min read

3 min read

The Industry Leadership Award

The G4C Industry Leadership Award recognises companies doing exemplary social impact work within the games industry. 

In honouring PRELOADED, Games For Change said;

“Over the past 25 years, PRELOADED has left an indelible mark on the industry, becoming a leading example of the power and impact of independent game studios. Their innovative approach to creating meaningful, interactive experiences that blend education, culture, and social good, grounded in the principle of playing with purpose, has set a high standard for how games can be both entertaining and transformative. Through partnerships and collaborations, PRELOADED challenges others to expand the ways people connect, play, and engage with everything from historical sites to beloved virtual worlds.”

PRELOADED’s Founder and ECD, Phil Stuart, responded;

“To be honoured with the G4C Industry Leadership Award, and to stand alongside the likes of LEGO and Minecraft, is a profound privilege. For a quarter-century, we’ve dedicated ourselves to harnessing play for positive change. As we enter an era of infinite playful possibilities, this recognition energises our commitment to innovating new ways to play that will continue to shape and inspire next-gen audiences”

To be honoured with the G4C Industry Leadership Award, and to stand alongside the likes of LEGO and Minecraft, is a profound privilege.

Fellow Honorees

We are honoured to be amongst esteemed companies, including LEGO, Microsoft (Minecraft), Schell Games, Ubisoft, and Niantic, which have previously received the Industry Leadership Award.

PRELOADED are delighted to be joined by other exceptional leaders in the Games space who are also recipients of Special Awards this year, including:

  • Vanguard Award: Dr. Rachel Kowert 
  • G4C Giving Award: Amir Satvat
  • Hall of Change: Asi Burak 
  • Indie Breakout Award: 1000xRESIST

PRELOADED are also delighted to be a finalist in the ‘Best Learning Game’ category for our game Neohaven Noodles, built for the National Citizen Service.

Phil Stuart will also be gracing the stage at the Games For Change Festival to give a talk entitled How GenAI is Inventing New Ways to Play. This talk will offer a glimpse into the studio’s perspective (and R&D insights) on Generative AI, exploring how it will redefine the boundaries of play and unlock new possibilities for transformative audience experiences.

The full Festival schedule is available here – https://festival.gamesforchange.org/schedule

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Future Play: AI-powered Attraction Director

At PRELOADED, we fundamentally believe that attractions of tomorrow won’t be defined by static installations or one-size fits all storytelling. Instead they will adapt and evolve in real-time, reacting intelligently to guest behaviour and the collective energy of crowds to create truly magical, repeatable experiences. 

Today’s audiences, raised on interactive media, expect to participate, not just watch. The future lies in hyper-adaptive attractions – dynamic, responsive experiences essential for engaging ‘Play Natives’ (Millennials, Gen Z, and Alpha) who demand more than passive entertainment.

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Dave Fall

4 min read

4 min read

Hyper-adaptive attractions?

So, what exactly are ‘hyper-adaptive attractions’?  Simply put, they are entertainment experiences that use technology to respond dynamically to guests’ behavior, preferences, and the overall environment in real-time. 

By leveraging the latest Computer Vision models and GenAI with Real-time Game Engine technology, we’re driving new forms of play that make physical spaces feel responsive, alive and importantly, more human.

Seeing is Believing (and Playing!)

What if your attraction could see you? Not just through cameras, but with semantic understanding-interpreting movement, emotion and intent. What if it could adapt to your presence, learn your preferences, and respond not just to individuals but to the mood and momentum of an entire audience?

This isn’t about overwhelming guests with screens or intrusive gadgets. It’s about subtle, natural responsiveness where spaces shift, react and play back. Attractions that don’t just house an experience, but become one.

Entertainment that changes around you

We’re breaking new ground by using GenAI not just as a tool but as an active orchestrator we call the ‘Attraction Director’, essentially a digital conductor. Powered by a Large Language Model (LLM) that gets information from various computer vision and audio processing algorithms, that helps construct an understanding of the environment and make informed choices based on the audience.

This digital presence moment to moment can dynamically script interactions based on what’s happening right now, time audiovisual cues for suspense and excitement, and even subtly influencing social dynamics to maximise entertainment. 

With further potential to moderate entertainment intensity based on crowd energy, initiate cooperative challenges to drive social connection, or subtly reconfigure the flow to avoid congestion. All in real-time. 

It’s like having a showrunner, director, and game master all rolled into one.

Designing for Play in Motion

So what do hyper-adaptive experiences look like in action? Here’s what we are most excited about – and we are only scratching the surface!

  • Collaborative Challenges: An escape room that evolves based on how well guests are collaborating, introducing AI-generated puzzles tailored to team dynamics.
  • Flash Challenges: Group-based challenges that spawn spontaneously when enough guests are nearby, encouraging social play and shared discovery.
  • Crowd-Based events: Large-scale interactive zones where the collective behavior of the crowd influences global game states, unlocking moments of mass collaboration or competition.
  • Persistent States: Spaces that recognise returning guests and change daily based on guest choices. Today’s visitors shape the space for tomorrow’s.

Take-Home souvenir: Personalised digital souvenirs that reflect your unique path through the experience, unlocking content at home or on your next visit.

A Living, Breathing Platform for Play

We’re excited by new attraction formats that have play at their core and leverage technology in meaningful and invisible ways that bring people together. Powered by spatial awareness, orchestrated by intelligent agents – this is the future of immersive entertainment; dynamic, social and replayable.

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Inventing New Ways to Play for Everyone

Source: GenAI

Play is a universal language. It’s something we engage with from birth and carry with us throughout our lives. It’s how we experience joy, connect with others, stay healthy, and make sense of the world around us. More than just entertainment, play is a fundamental part of human development, learning, and social interaction.

However, play is not static. It evolves in response to cultural shifts, technological advancements, and changing behaviours. As new tools, platforms, and experiences emerge, so do new ways to play. At PRELOADED, we focus on designing play that is purposeful, inclusive, and transformative.

Phil Stuart

A post by

Phil Stuart

3 min read

3 min read

The Changing Landscape of Play

We live in a time where play and interactivity have become the dominant medium. Digital experiences are no longer confined to traditional gaming spaces – they are embedded in our daily lives, influencing how we socialise, learn, and work.

Our work is driven by three key forces shaping the future of play:

  • New Use Cases – Play is no longer confined to leisure. It is being integrated into public spaces, education, healthcare, wellness, and beyond. We explore how play can be adopted into new and unexpected contexts to drive engagement and impact.
  • Shifting Audience Behaviors – Every generation has a different relationship with play. Understanding their expectations allows us to create experiences that feel relevant, meaningful, and engaging.
  • Emerging Technologies – Advances in AI, spatial computing, and immersive media are unlocking new possibilities for interaction. We leverage these innovations to push the boundaries of what play can be.

A Generational Shift

Right now, we are witnessing an unprecedented shift in how different generations engage with play:

  • Millennials grew up with games as a core part of their lives. Now raising families, they are seeking more sophisticated, meaningful, and inclusive experiences.
  • Gen Z has grown up immersed in gaming culture. They are moving away from traditional social media and embracing game platforms as spaces for self-expression, collaboration, and community-building.
  • Gen Alpha is the first generation to be fully native to digital and physical play. For them, the boundaries between virtual and real-world play are fluid, creating new expectations around interactivity and engagement.

Play with Purpose®

As digital and physical realities continue to merge, the need for meaningful and purpose-driven play is more important than ever. We believe that play has the power to do more than entertain – it can educate, inspire, and drive real-world change.

This belief is at the heart of Play with Purpose® – our mission to create playful experiences that make a difference. Whether it’s designing games that encourage social change, support mental well-being, or enhance learning, we are committed to shaping the future of play in ways that positively impact individuals, society, and businesses.

For future generations seeking balance, purpose, and wellness in an increasingly blended digital and physical world, Play with Purpose® has never been more relevant. And at PRELOADED, we’re excited to keep pushing the boundaries of what play can achieve.

We’re inventing new ways to play, and everyone is invited!

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The Future of Attractions – and the value of Play

Source: GenAI

The attractions industry is at a crossroads. Rising real estate and construction costs, outdated infrastructure, and stagnating experiences are pressing challenges. Meanwhile, audiences now have an unprecedented array of entertainment choices; immersive dining, experiential retail, themed resorts, and wellness experiences, to name a few.  No longer reserved for large scale theme parks, immersive and interactive experiences are now the expectation rather than the exception.

With technology driving cultural shifts toward interactivity, guests demand more than passive entertainment. They expect hands-on, social and playful engagement. To stay competitive, visitor attractions must evolve – embracing innovation and, more importantly, play.

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A post by

James Allsopp

7 min read

7 min read

Rise of the “Play Native” audience

Today’s audiences don’t just consume entertainment; they expect to participate in it. Millennials, Gen Z and Gen Alpha have grown up in a world of interactive media, games and social connectivity. They expect:

  • Immersion: Attractions that invite them into the action rather than keeping them at arm’s length.
  • Social engagement: Experiences designed for interaction, collaboration, and competition.
  • Personalisation: Unique and adaptable experiences that cater to their preferences and choices.

Play isn’t a trend-its the foundation for the future of visitor attractions.

Play isn’t a trend-its the foundation for the future of visitor attractions.

Why Play is Key to Your Product Innovation

Play is more than fun; it’s a transformative force that redefines the guest experience:

  • Deeper Immersion: Guests become active participants rather than passive spectators.
  • Repeat Visits: Progression systems, adaptive challenges, and personalised experiences provide reasons to return.
  • Revenue Growth: Interactive experiences create new revenue streams, from personalised merchandise to exclusive upgrades.
  • Crowd Management: Playful zones naturally manage guest flow and alleviate congestion.
  • Stronger Connections: Shared play fosters emotional connections, creating lasting memories and brand loyalty.

Play is universal. It transcends age, language, and culture—making it the ideal catalyst for modern attractions.

Play is universal. It transcends age, language, and culture—making it the ideal catalyst for modern attractions.

The Convergence of Play Spaces

The boundaries between physical attractions, home experiences and digital spaces are blurring. To design experiences for Play Native audiences, attractions should consider:

  • Physical Space: How can play enhance the attraction’s real-world footprint?
  • Home Space: What elements of the attraction experience can extend into guests’ homes?
  • Digital Space: How can attractions integrate digital and physical realms seamlessly?

By embracing these interconnected play spaces, operators can expand engagement beyond the venue bounds and create persistent, evolving experiences.

How Play Will Shape the Next Era of Attractions

Looking ahead, the convergence of emerging technologies, AI, AR, MR and real-time interactivity is revolutionising the way attraction operators can engage with their audiences, at scale. 

Here are seven key trends we are particularly excited about and what a lot of our internal R&D is currently focused around:

1. Hyper-Personalisation and Adaptive Play

Static attractions are a thing of the past. The future is dynamic, reactive, and deeply personal.

  • Real-Time Personalisation: Attractions that adapt to guests’ choices, making every visit unique.
  • Non-Deterministic Play: Adaptive systems ensure that no two experiences are alike, giving guests a reason to return.
  • Personalised Artifacts: Take-home souvenirs that extend the attraction’s magic beyond the moment.

2. Collaborative World-Building

Attractions aren’t just about storytelling anymore; they’re about co-creating experiences with guests.

  • Dynamic IPs: Instead of static narratives, imagine intellectual properties that evolve based on guest interactions.
  • Co-Authorship: Guests shape the lore and narrative, fostering emotional investment and replayability.
  • From Scripted to Improvisational Play: Enables responsive storytelling that adapts dynamically to guests’ actions.

3. Blended and Extended Realities

Play is no longer confined to a single location—it seamlessly moves between digital and physical spaces.

  • Connected Worlds: Earn rewards in real life that unlock digital content, and vice versa.
  • Mixed Reality Technology: Layer interactive digital elements onto physical attractions to extend the physical bounds of the real world.
  • Persistent Digital Extensions: Keep guests engaged through digital touchpoints long after they leave.

4. Persistent, Evolving Storytelling

Why should the story end when the visit does? Attractions can now extend narratives beyond the venue.

  • Living Worlds: Attractions that “remember” guests’ past visits and choices.
  • Omnipresence: Guests remain connected to the experience through apps, wearables, and online communities.
  • Community Goals: Group-driven narratives where guests influence unfolding events.

5. Real-Time, Dynamic Spaces

Using gaming technology, virtual production and multi-depth projection to transform the experience in real time, creating fresh experiences with every visit.

  • Responsive Set Design: Environments that shift dynamically based on guest interactions.
  • Non-Linear Storytelling: Higher agency, meaningful choices, and dynamic outcomes.
  • Multi-Use Spaces: Modular environments that change throughout the day to offer varied experiences.

6. Autonomous Actors

The future of guest interactions isn’t scripted—it’s responsive and dynamic.

  • Autonomous AI Characters: Characters that remember past interactions, evolving relationships over multiple visits.
  • Conversational Play: Seamless, natural interactions with AI-powered characters.
  • GenAI as a Social Facilitator: AI-driven actors that enhance group play and storytelling.

7. Immersive and Experiential Retail

Retail is evolving into an attraction in its own right, driven by play and interactivity.

  • Retail as an Experience: Stores that function like themed environments or interactive game zones.
  • On-Demand Customisation: Guests create personalised, exclusive products on-site.
  • Experiential Merchandise: Take-home souvenirs that continue the play experience beyond the park.

The Future is Playful

Play is no longer a niche component of the guest experience, it’s the backbone of successful attractions. It drives engagement, deepens emotional connections, and fosters guest loyalty. Forward-thinking operators who embrace play-based innovation will not only survive but thrive in this new era.

The future isn’t just about bigger rides—it’s about building worlds where every guest becomes the hero of their own story and has the opportunity to connect with the space and others around them in much more deeply personal ways. 

This is just the beginning.

The future isn’t just about bigger rides—it’s about building worlds where every guest becomes the hero of their own story