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Designing play at the V&A

By David Arnold

How can a game make the story of a building - not its contents - fun for a family audience? The V&A commissioned Preloaded to answer that question, leading to…

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VR with Purpose: Engendering Empathy

By Phil Stuart

What would the world be like if everyone understood each other better? Might it lead to an end to online trolling, cyber-bullying, or discrimination? Could it make us look more…

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#VRWC17: How to put VR into Museums

By Phil Stuart

Fresh from VR World Congress, I wanted to write-up the talk we gave on creating compelling in-gallery VR which enhances visitor experience. This post outlines our approach to overcoming the…

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VR with Purpose @ Purposeful

By Phil Stuart

Last week, we hosted our 2nd Purposeful event at the wonderful Century Club, focusing this time on VR with Purpose. Here at Preloaded, we believe VR offers the opportunity to…

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VR with Purpose: Better than reality

By Phil Stuart

While the quality and fidelity of VR will soon allow us to replicate our world, we believe the slavish pursuit of authenticity actually misses a key opportunity. What VR actually…

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Zero Threat: How we did it

By David Arnold

Cyber security is a global issue and this post is about the design thinking behind our latest Game with Purpose, created not for gamers, but workplace professionals young and old…

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Introducing VR with Purpose

By Phil Stuart

The main focus for VR in 2016 was the technology. How good is it, what is the difference between the various platforms, and perhaps most importantly which ones do consumers…

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The Science Museum’s first VR experience

By Phil Stuart

In collaboration with the Science Museum and Samsung, Preloaded are very excited to announce the creation of the Handley Page VR experience developed for the museum’s newest public space; Mathematics:…

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