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How great games will revolutionise training

By Ben Templeton

Games. Everybody’s at it. Playing them, eulogising them, slating them or endorsing their transformative powers in learning and development. The revolution is in full swing and this year Preloaded will…

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2015 and beyond

By Phil Stuart

Last month saw the gathering of some our favourite people to celebrate our new Arts Building home. Amidst the fizz and very strong Negronis I managed to distract the party…

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The art of TyrAnt

By Art Team

TyrAnt is an ant-based Real Time Strategy game. This post is all about how the Preloaded Art Team brought the world of leafcutter ants to life. Visit the TyrAnt Game page…

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Museum Next 2015 – the playful museum

By Ben Templeton

A conference about the future of museums wouldn’t be worth its salt without some robust discussions around technology. As you’d expect from Museum Next, in Geneva this year following previous…

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The making of Rugged Rovers

By Jon Reid

Over the course of the past year, we’ve been busy creating an interactive installation for the Science Museum’s Engineer Your Future exhibition which opens to the public on the 17th…

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Preloaded and the future

By Phil Stuart

Yeterday we made a big announcement. Before the dust settles, I wanted to share my thoughts on why we’ve made this move and what it really means for Preloaded. Preloaded's…

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Virtual reality with purpose

By Katie Goode

So virtual reality is officially back! With Facebook's Oculus Rift acquisition offering the potential of a mass-market Head-mounted display (HMD) device and Sony's innovation strategy focussed very clearly on Project…

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Counterplay keynote – Beyond Entertainment

By Phil Stuart

Two weeks ago we had the pleasure of attending Denmark's inaugural CounterPlay festival and giving Friday's opening keynote. The festival explores the role of play in culture, learning and business, and…

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February’s mini jam

By Phil Stuart

At Preloaded we occasionally find ourselves with some time in which we can create something outside the normal constraints of project work. Last week we had two days to create…

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