In this post we discuss how we have to treat players in VR and what that means for the design of our games.
As game developers we need to approach VR passionately but with caution. In such an absorbing environment we have a responsibility to take care of players, in order to allow them to be fully immersed (maintaining “presence”). We also have to be aware that such an intense experience can have both positive and negative effects.
Developers all over the world have been working as a community trying to solve some of the common problems and technical design issues with VR. Oculus VR Best Practices Guide is an excellent read, and Enter The Rift also has some guides on various elements of games.
The player’s first step is to properly calibrate their HMD, so it’s best that you guide players through this process. On ...