At Preloaded we occasionally find ourselves with some time in which we can create something outside the normal constraints of project work. Last week we had two days to create something completely different to our normal remit and decided to have a mini game jam.
Small team? Make small games
We orientated the jam entirely around the team members available. We had two artists, two developers and a producer. We considered doing one large game, but during idea generation we decided that two small teams creating a game each would be the strongest loadout. Not only do the participants get to produce games they can call their own, but it meant we could create two incredibly contrasting games and thereby learn much more than we would with one, bloated product.
Mixing up roles
A great part of the jam process is team members flexing muscles they may not usually get ...