A BAFTA-winning games studio working in XR, connected play and geospatial technologies.

We make play with purpose.

Games

Andrex

A new GoTime playbook designed to familiarise the child with toilet environments outside their home.

View Case Study
Games

Andrex

A playful storybook designed to help children develop healthy toilet habits for life!

View Case Study
Games

Sky

A new living room play experience designed to bring everyone together for Sky Live

View Case Study
Games

Fortnite (UEFN)

Bringing purposeful play to the world's largest game

View Case Study
Installation

TOCA Social

Bringing the Zombie apocalypse to the world's leading social football experience.

View Case Study
Connected play

Art Fund

Empowering children to celebrate biodiversity through creativity

View Case Study
Connected play

TOCA Football

Using digital play to help football players improve their game

View Case Study
XR

Science Museum

Using AR & location-based play to reveal the science hidden in our world

View Case Study
XR

Historic Royal Palaces

Using AR to extend a site-specific spectacle to everyone, everywhere.

View Case Study
Connected play

Reckitt

Building long-lasting hygiene habits for children with a hybrid learning programme

View Case Study
Games

Invesco QQQ

Using play to help US college students develop healthy financial habits that will impact their future

View Case Study
Installation

TOCA Social

Immersing players of all levels in the world’s first social football entertainment concept

View Case Study
Load more
XR

Science Museum

Using AR & location-based play to reveal the science hidden in our world

View Case Study
XR

Historic Royal Palaces

Using AR to extend a site-specific spectacle to everyone, everywhere.

View Case Study
XR

V&A & VIVE Arts

Extending the visitor experience for gallery and remote audiences with a VR Wonderland

View Case Study
Connected play

McDonald's & R/GA

A global digital platform designed to bring families together and drive restaurant engagement with the Happy Meal

View Case Study
XR

Within

Bringing voice-driven storytelling to the Magic Leap platform

View Case Study
XR

Magic Leap

Bringing BBC’s Natural History storytelling to spatial computing

View Case Study
XR

Wonderscope

Bringing together voice recognition and AR storytelling to develop STEM and EQ skills

View Case Study
XR

Valeo & R/GA

Utilising VR to prototype audience engagement with future mobility product features

View Case Study
XR

Wonderscope

A voice-driven AR experience that transforms ordinary spaces into extraordinary stories

View Case Study
XR

BBC Studios

Bringing one of the world’s most respected and loved natural history brands to VR

View Case Study
Installation

TOCA Social

Bringing the Zombie apocalypse to the world's leading social football experience.

View Case Study
Connected play

Art Fund

Empowering children to celebrate biodiversity through creativity

View Case Study
Installation

TOCA Social

Immersing players of all levels in the world’s first social football entertainment concept

View Case Study
Installation

Nottingham Castle

Interactive exhibits that immerse visitors of all ages in the world of Robin Hood

View Case Study
XR

V&A & VIVE Arts

Extending the visitor experience for gallery and remote audiences with a VR Wonderland

View Case Study
XR

Valeo & R/GA

Utilising VR to prototype audience engagement with future mobility product features

View Case Study
Installation

London Transport Museum

Creating an on-site installation which allows visitors to experience being a train driver

View Case Study
XR

Tate & VIVE Arts

Using VR to develop empathy with the artist in his block-buster Modigliani exhibition.

View Case Study
Installation

Natural History Museum of Utah

Creating an on-site, multi-player game that encourages young visitors to tackle the climate crisis together

View Case Study
XR

Science Museum

Revealing the magic of mathematics in the Science Museum's first real-time VR experience

View Case Study
Games

Andrex

A new GoTime playbook designed to familiarise the child with toilet environments outside their home.

View Case Study
Games

Andrex

A playful storybook designed to help children develop healthy toilet habits for life!

View Case Study
Games

Sky

A new living room play experience designed to bring everyone together for Sky Live

View Case Study
Games

Fortnite (UEFN)

Bringing purposeful play to the world's largest game

View Case Study
Installation

TOCA Social

Bringing the Zombie apocalypse to the world's leading social football experience.

View Case Study
Connected play

TOCA Football

Using digital play to help football players improve their game

View Case Study
Games

Invesco QQQ

Using play to help US college students develop healthy financial habits that will impact their future

View Case Study
Installation

TOCA Social

Immersing players of all levels in the world’s first social football entertainment concept

View Case Study
Installation

Nottingham Castle

Interactive exhibits that immerse visitors of all ages in the world of Robin Hood

View Case Study
Games

Save the Children

Providing field managers with practical experience in leading humanitarian responses

View Case Study
Connected play

Art Fund

Empowering children to celebrate biodiversity through creativity

View Case Study
Connected play

TOCA Football

Using digital play to help football players improve their game

View Case Study
Connected play

Reckitt

Building long-lasting hygiene habits for children with a hybrid learning programme

View Case Study
Connected play

McDonald's & R/GA

A global digital platform designed to bring families together and drive restaurant engagement with the Happy Meal

View Case Study
XR

Within

Bringing voice-driven storytelling to the Magic Leap platform

View Case Study
Games

Merriam-Webster

Creating a vocabulary-learning game platform for kids aged 8-12

View Case Study
XR

Wonderscope

Bringing together voice recognition and AR storytelling to develop STEM and EQ skills

View Case Study
XR

Wonderscope

A voice-driven AR experience that transforms ordinary spaces into extraordinary stories

View Case Study
Installation

V&A

Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.

View Case Study
Connected play

Science Museum

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

View Case Study

RECOGNITION

Our work has been recognised internationally by award bodies and industry press.

What's next in play?

Sign-up to our monthly newsletter to see how new technology is changing the play space.
SIGN UP