Our recent project for BBC Earth – ‘Life in VR’ – presented us with an amazing opportunity to realise a natural history story within VR. This article highlights some of the technical challenges we faced and the solutions we arrived at.
An opportunity like this comes with a lot of responsibility. For the experience to be a success it needed to capitalise on the real-time technical affordances of the platform, while still putting great emphasis on ease of use and overall comfort for the audience.
We also felt strongly that the experience must support the oldest DayDream device right up to the latest, including new 6DOF standalone headsets. Achieving this and finding that balance was exciting, highly iterative and resulted in a lot of learnings. Here’s a handful of those. If you want more detail (or more explanation!), see the full case study here, or get in touch: firstname.lastname@example.org