FEATURED

BBC EARTH:
LIFE IN VR

Using VR as a new way to experience stories from the natural world.

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Games and immersive experiences with audiences and content authenticity at their heart.

OUR SERVICES

We collaborate with our partners to create ambitious products that balance business goals, audience needs and content integrity.

We work with you at all stages of your product thinking, from rapid prototyping and strategic R&D, through to live product and platform operations, including localisation, training and content management.

Together we arrive at the right product for your audience, whether that’s a game, an app, or a Virtual Reality, Augmented Reality or Mixed Reality experience, for use at home, on the move or installed on-site.

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Channel 4

Boccia

Play against your friends and learn the rules of Boccia, the easy-to-play but tough-to-master Paralympic sport.

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Hammer & Tongs

Tongsville

Experience life in Tongsville, a multi-award-winning explorative web environment to showcase the work of film and video producers Hammer & Tongs.

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BBC

Spooks

Combat terrorism in the Spooks game, aimed at male teenagers, to give a fresh yet believable perspective on MI5.

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BBC

Level-UP!

A BAFTA-winning show to promote civic responsibility in young children.

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BBC

CDX

Take a tour through Ancient Rome in our interactive film with game elements for the BBC, which attracted 1.2m visitors in six months.

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BBC

Bitesize KS3 Science

Sink your teeth into science with our bite-sized revision games, with a hands-on, inspiring way to understand the KS3 syllabus.

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Natural History Museum of Utah

Utah Climate Change

An on-site, climate change-themed game encourages players to collaborate for a better future for Utah.

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BBC

Full Speed

A bold extension of a much-loved brand into the games space, to the utmost standards of accessibility.

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Channel 4

The End

This complex multi-level game brings death to life, helping teens make sense of life’s big philosophical issues.

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V&A

Secret Seekers

Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.

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Science Museum

Rugged Rovers

Inspiring teens to think like engineers, with a collaborative game in gallery at the Science Museum.

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Science Museum

Launchball

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

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Channel 4

Boccia

Play against your friends and learn the rules of Boccia, the easy-to-play but tough-to-master Paralympic sport.

View Case Study
Hammer & Tongs

Tongsville

Experience life in Tongsville, a multi-award-winning explorative web environment to showcase the work of film and video producers Hammer & Tongs.

View Case Study
BBC

Spooks

Combat terrorism in the Spooks game, aimed at male teenagers, to give a fresh yet believable perspective on MI5.

View Case Study
BBC

Level-UP!

A BAFTA-winning show to promote civic responsibility in young children.

View Case Study
BBC Worldwide

BBC Earth: Life in VR

A new way to experience stories from the natural world.

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Tate

Modigliani VR: The Ochre Atelier

Ground-breaking Virtual Reality for a blockbuster art exhibition.

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Science Museum

Handley Page VR

Revealing the magic of mathematics through the Science Museum's first interactive VR experience.

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Bonnier

Supersaurs

Explore ‘The World of Supersaurs’ with our innovative AR companion app.

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BBC

Full Speed

A bold extension of a much-loved brand into the games space, to the utmost standards of accessibility.

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MyCognition

Aquasnap

A cognitive health brain training game designed specifically for children with Special, or Additional Needs aged 8 years and older.

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Amplify

Story Cards

A game designed to inspire a love of reading, and improve the chances of a child’s success in school.

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V&A

Secret Seekers

Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.

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BBC

The Dumping Ground

Play solo or live against friends in a series of ‘messy’ mini-games inspired by CBBC’s landmark TV show.

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Amplify

Mlob Rule

Master your fractions in this tactile, turn-based puzzle game where Math skills are key in the battle for Fractopia.

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Amplify

Story Cards: Duel

This beautiful, character-filled game of head-to-head battles lets young learners lay down literary challenges in solo mode or against friends.

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Penguin Random House

Pocket Universe

A digital re-imagining of one of the greatest science books of all time.

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Amplify

TyrAnt

Biodiversity and genetic mutation are brought to life in epic battles as players take control of a leafcutter ant colony.

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Amplify

Crafty Cut

A handy puzzle game packed with levels to help students get to grips with the geometry of 2D and 3D shapes.

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Tate

Modigliani VR: The Ochre Atelier

Ground-breaking Virtual Reality for a blockbuster art exhibition.

View Case Study
Natural History Museum of Utah

Utah Climate Change

An on-site, climate change-themed game encourages players to collaborate for a better future for Utah.

View Case Study
Science Museum

Handley Page VR

Revealing the magic of mathematics through the Science Museum's first interactive VR experience.

View Case Study
V&A

Secret Seekers

Designing a fun ‘eyes-up’ game for families to uncover the secrets of this beautiful building.

View Case Study
Science Museum

Rugged Rovers

Inspiring teens to think like engineers, with a collaborative game in gallery at the Science Museum.

View Case Study
Science Museum

Launchball

Our multi-award-winning physical science puzzle game reimagined for a new generation, using the power of HTML5.

View Case Study

What is unique about PRELOADED is how they combine their craft for creating exceptional software with an audience and insight led approach. A perfect partner for LEGO.”

James John Norwood , Senior Concept Manager, Creative Play Lab, LEGO

PRELOADED's lean, prototype-led approach has delivered an exceptional product within an exceptionally short timescale. The team were talented, professional and a real joy to work with.”

Dave Patten , Head of New Media, Science Museum

Working with PRELOADED has been fantastic. They brought creative talent, rigorous processes and smart thinking to our large, complex project.”

Hilary Knight , Head of Digital, Tate

Recognition

Our work has been recognised internationally by award bodies and industry press.