Working with experts
How can a game make the story of a building – not its contents – fun for a family audience? The V&A commissioned Preloaded to answer that question, leading to a question of our own: what kid is going to look at some old bricks and think ‘wow!’?
This post is the design thinking behind Secret Seekers, our new site-specific family game.
Fortunately the V&A were committed to working closely with us. Our initial meeting with them was a tour with resident historian – and all round legend – Christopher, who quickly allayed our fears. We were blown away by the stories and left excited at all the content we could squeeze into the game.