Cyber security is a global issue and this post is about the design thinking behind our latest Game with Purpose, created not for gamers, but workplace professionals young and old around the world.
We wanted to prove games can be at least as effective as eLearning by affecting positive behaviour change in a fun and rewarding experience. As with all Preloaded games, our aim is for the winning strategy to require a deep understanding of the content so the act of playing to win is learning in action. Here’s how we did it.