Games with what?

We take complex requirements and create beautiful games that balance fun-factor and substance. From geometry and financial literacy through to neuroscience and skills training, there’s no subject matter we can’t tackle.

We call them Games with Purpose.

Games with Purpose

Educational games

We make learning games for organisations who want to reach and inspire new audiences. From curricula and systems thinking to moral reasoning and life skills, our games promote curiosity and engagement on the player's terms.

More on educational games

Games with Purpose

Training games

We make games designed for specialist business interests. From intricate virtual reality simulations to company-wide basic task training, these games provide a safe opportunity for staff to practise and perfect their skills for increased productivity and better business results.

Download our guide to training games

Games with Purpose

Health and wellbeing games

We make games offering new possibilities in patient diagnosis, treatment adherence, rehabilitation and behaviour change. Developed alongside health care professionals and clinicians using the latest wearable sensors, cameras and haptic technology for games which change lives.

Read more about health and wellbeing games

How we do it

Games now engage on a scale that rivals TV, film and music. They're also incredibly versatile - tell us who you want to engage and what you want them to learn and we’ll craft an experience to educate and entertain.

Any audience, any subject matter. That’s how confident we are in the power of games with purpose. It’s not rocket science (apart from when it is rocket science).

Here are the four longstanding principles we follow to get your game to the launch pad.

  • Do what games do best

    We design to the strengths of the medium; interactive by nature, games invite hands-on exploration and ownership so failure can be as fun as success.

  • Search for simple

    Complex content and objectives shouldn't mean complex experiences. We strive for simple, perfectly formed solutions that deliver the project’s objectives.

  • Put players first

    Focus groups and play testing puts your end audience at the start of our design process. Early prototyping and continuous iteration means the product will be robust and relevant.

  • Work with experts

    Close collaboration with leaders in the field leads to games with purpose. Content experts and teachers are an important part of the team, often working in the studio to maintain accuracy and integrity.