The Science Museum’s Talk Science project is a BP funded initiative that trains teachers and pupils in the discussion of contemporary science issues through role-play, game-play and interactive activities.
Core to the online offering, the Science Museum wanted to commission a suite of games to communicate specific areas of future science content. The games needed to exist both contextually on the main Science Museum website as well as being seeded elsewhere for maximum reach.
Futurecade is a suite of online games developed to be a part of the Talk Science programme, and scheduled for release in February 2012.
Designed to be thought-provoking, fun, and relevant to teenagers’ interests, the games are based on simulations of current and future technology in the fields of robotics, satellites and space junk, geo-engineering and synthetic biology.
These game-based scenarios engage the audience with the subject area and provide a stepping stone into deeper learning, delivered through the Science Museum website.
The four games in the suite are:
- Robo-Lobsters: “Robotic lobsters have been designed to destroy mines in the sea. Take control of your Robo-Lobsters and keep the harbour safe from attack!”
- Space Junker: “The Earth is surrounded by orbiting space junk. Keep our satellites safe by clearing the skies with your Space Junker craft.”
- Bacto-Lab: “E.coli bacteria can be engineered so they make useful products. Engineer your E.coli in the right order. Don't make a mistake - you might create harmful mutant bacteria!”
- Cloud Control: “The Earth’s climate is changing. Use Flettner ships to brighten clouds so they reflect sunlight and lower the Earth's temperature.”
The games are presented within a simple meta game tracking a player's score and rank, and integrating with both Kongregate's and Newgrounds API.
Futurecade is a bold and innovative way of engaging young and enquiring minds with deeper notions of science and scientific endevour. Currently available to play on browsers but coming to other platforms soon.
Designed with portability and 'portal-appeal' the games suite has been distributed using our online publishing strategy. Almost half a million players have enjoyed Futurecade since launch, with 1 in 5 exploring the educational content on the website. Due to the critical success of BactoLab, we are hoping to develop an iOS port for the due for launch in the summer of 2012.