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VR with Purpose: Better than reality

By Phil Stuart

While the quality and fidelity of VR will soon allow us to replicate our world, we believe the slavish pursuit of authenticity actually misses a key opportunity. What VR actually…

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Introducing VR with Purpose

By Phil Stuart

The main focus for VR in 2016 was the technology. How good is it, what is the difference between the various platforms, and perhaps most importantly which ones do consumers…

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How great games will revolutionise training

By Ben Templeton

Games. Everybody’s at it. Playing them, eulogising them, slating them or endorsing their transformative powers in learning and development. The revolution is in full swing and this year Preloaded will…

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Museum Next 2015 – the playful museum

By Ben Templeton

A conference about the future of museums wouldn’t be worth its salt without some robust discussions around technology. As you’d expect from Museum Next, in Geneva this year following previous…

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Preloaded and the future

By Phil Stuart

Yeterday we made a big announcement. Before the dust settles, I wanted to share my thoughts on why we’ve made this move and what it really means for Preloaded. Preloaded's…

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Virtual reality with purpose

By Katie Goode

So virtual reality is officially back! With Facebook's Oculus Rift acquisition offering the potential of a mass-market Head-mounted display (HMD) device and Sony's innovation strategy focussed very clearly on Project…

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The most important games of 2013

By Phil Stuart

Last year saw a sustained boom in games that challenge the traditional mindset that games’ sole objective is to entertain. As we look forward to the new year, we thought…

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