How we did it

The creative tech challenges of Mobile VR

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How we did it

How can VR transform the visitor experience?

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How we did it

Designing play at the V&A

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Events

#VRWC17: How to put VR into Museums

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How we did it

Zero Threat: How we did it

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How we did it

The Universe in an inkspot

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How we did it

Superbugs: a game to save the world

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How we did it

The art of TyrAnt

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How we did it

Secrets of a technical artist (Part 2)

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How we did it

Crafty Cut – making maths fun

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