Filter by Category:

Designing play at the V&A

By David Arnold

How can a game make the story of a building - not its contents - fun for a family audience? The V&A commissioned Preloaded to answer that question, leading to…

Read more

#VRWC17: How to put VR into Museums

By Phil Stuart

Fresh from VR World Congress, I wanted to write-up the talk we gave on creating compelling in-gallery VR which enhances visitor experience. This post outlines our approach to overcoming the…

Read more

Zero Threat: How we did it

By David Arnold

Cyber security is a global issue and this post is about the design thinking behind our latest Game with Purpose, created not for gamers, but workplace professionals young and old…

Read more

The Universe in an inkspot

By Manuel Harari

Stephen Hawking’s ‘A Brief History of Time’ is one of the most important books of the 20th century and for very good reasons. It helps us understand fundamental questions of…

Read more

Superbugs: a game to save the world

By Phil Stuart

The Longitude Prize is a 5-year long challenge with a £10 million prize fund, run by innovation charity Nesta. It aims to help find a solution to one of today’s…

Read more

Adopting a product approach

By Ben Templeton

In 2014 we wrote about iBeacons and, judging on the response, the promise of this technology clearly captured the imagination of museums, galleries and science centres around the world. Two…

Read more

The art of TyrAnt

By Art Team

TyrAnt is an ant-based Real Time Strategy game. This post is all about how the Preloaded Art Team brought the world of leafcutter ants to life. Visit the TyrAnt Game page…

Read more

The making of Rugged Rovers

By Jon Reid

Over the course of the past year, we’ve been busy creating an interactive installation for the Science Museum’s Engineer Your Future exhibition which opens to the public on the 17th…

Read more

February’s mini jam

By Phil Stuart

At Preloaded we occasionally find ourselves with some time in which we can create something outside the normal constraints of project work. Last week we had two days to create…

Read more