We make fun games, with a purpose. They are often a direct response to a brief or commissioning opportunity, linked to learning or communication objectives and targeted to specific audiences. If you think that sounds boring, you are wrong! It’s awesome.
One of my all time design heroes Raph Koster tweeted this earlier in the year:
I love this quote. Its now my favourite way to describe what WE do - 'games that are about something'.
A fair proportion of our games are commissioned by broadcasters, educators and not-for-profit organisations, such as the BBC, Turner, Channel 4, Wellcome Trust, Tate and the Science Museum. The 'about' in these games is the history, the science, the learning message - essentially the communication objective of the project - and all our games, start with it.
This post captures some thoughts on our approach to creating games that fuse a project's objectives into the ...