Viewing all posted tagged with wondermind

Games that are ‘about’ something

We make fun games, with a purpose. They are often a direct response to a brief or commissioning opportunity, linked to learning or communication objectives and targeted to specific audiences. If you think that sounds boring, you are wrong! It’s awesome.

One of my all time design heroes Raph Koster tweeted this earlier in the year:

games about something tweet

I love this quote. Its now my favourite way to describe what WE do - 'games that are about something'.

A fair proportion of our games are commissioned by broadcasters, educators and not-for-profit organisations, such as the BBC, Turner, Channel 4, Wellcome Trust, Tate and the Science Museum. The 'about' in these games is the history, the science, the learning message - essentially the communication objective of the project - and all our games, start with it.

This post captures some thoughts on our approach to creating games that fuse a project's objectives into the ...

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The Art of Wondermind

Over the last few months we’ve been working with Tate Kids and a clever neuroscientist on a very exciting project, Wondermind. This project infuses the themes within Lewis Caroll’s ‘Alice in Wonderland’, art and the amazing way the brains works. We have created a collection of awesome games all about the mind and the way it works and I’m going to give you a little peek at the artwork for Wondermind. wondermind

I’m Catherine and my job at Preloaded is to draw things and make them move. I created all the art and animations for Wondermind, which shaped the way the game looks and feels.

As soon as I knew I would be working on a game based on Alice in Wonderland, I instantly felt inspired. If anything could spark the imagination, Lewis Carroll's story (full of bizarre lands, fantastical characters and Rabbit holes) would certainly ...

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