The End’s answers
At The Story 2012, Tom and I presented The End, and the challenges of designing a game about death. In preparing for that presentation we uncovered some really interesting stats from the game's players, so we thought we'd publish them all here.
We've blogged lots about this game, so to avoid repeating ourselves, anyone who is unfamiliar with the game is advised to read the introductory blog post or even the game's casestudy.

For those that know, at the heart of the game is the 'death dial' - the philosophy mechanic which reads our players and gets them closer to the game's content. As the player progresses through the game world, they are asked questions which require a binary response, and it is these answers that shift our players around the death dial's polar axis. Moving between four thought-quadrants (Truth Teller, Mystic, Awakener and Crusader ...
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