Planning interactive narratives
I recently presented some of the planning documentation for our CDX game at SXSW. Thinking that this may be of wider interest, I've sifted through the archives and found the full set.
Clearly these types of diagrams need context so I have summarised what each type indicates below. The best context is of course the game, which is available here (kindly sponsored by Adobe - Thanks guys!)
Episode diagrams
Due to the limited budget the game is principally set in one location; Adam's Apartment. It acts as the game space in which four types of activity can occur; 'Conversations', 'Games', 'Tasks' and 'Explore'. A fifth, 'Interact', was identified as a non-led activity which would occur naturally at the end of each episode.
The diagrams show how each episode is constructed from these basic building blocks. Approaching it in this way gave us a clear sense of narrative pace and ...