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The making of 1066

With game plays in excess of 14 million and numerous awards and nominations (SXSW, BIMA + BAFTA), we thought it time to write a post on how we made 1066. 

Getting started

1066 was our first project with C4 Education, commissioned to coincide with a two-part TV drama produced by the nice folks at Hardy Pictures. Keen to repeat their previous game success, C4 gave us a small chunk of development money to put together a game prototype in late September 2008.

C4 Education's brief was to develop a game that was both entertaining and educationally robust. The subject matter suited this brief perfectly, and working alongside Greg Jenner (the historical consultant) and Hardy's Art Department we collected historic and visual resources to act as reference for our early ideas.

Alongside this research, we also conducted some qualitative research with school children who helped steer us towards a blood-thirsty ...

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