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Why games should matter in the Health sector

By Phil Stuart

One of the fastest growing areas of games industry is the development of games for more than just entertainment. Harnessing the power of games for alternative purposes - for education,…

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The art of Story Cards

By Phil Stuart

Story Cards is our tablet-based collectible card game (CCG) featuring famous authors and characters from classic literature.  As the students read books pre-installed on an ebook reader, new cards become…

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Amplify & Preloaded

By Phil Stuart

In a time where the big three US educational publishers are competing to bring the best edutech packages to school districts and consumers, a new player has been quietly reinventing K-12…

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Lost & Found’s secrets

By Phil Stuart

Following Disney Fairies: Lost & Found's Christmas release, we thought we’d share how we went about developing it in Unity. Creating a fun game for young teenaged girls can be serious business.…

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Games for Change #9

By Phil Stuart

Games for Change is one of the leading global advocates for supporting and making games for social impact and host to the 9th Annual Games For Change Conference, set over…

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Axon – a game for science

By Phil Stuart

We’ve talked a lot about making games that are about something but with Axon, our recent game for the Wellcome Collection, we hope to have gone some way to making…

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The art of Wondermind

By Phil Stuart

Over the last few months we’ve been working with Tate Kids and a clever neuroscientist on a very exciting project, Wondermind. This project infuses the themes within Lewis Caroll’s ‘Alice…

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