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Virtual reality with purpose

By Katie Goode

So virtual reality is officially back! With Facebook's Oculus Rift acquisition offering the potential of a mass-market Head-mounted display (HMD) device and Sony's innovation strategy focussed very clearly on Project…

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Counterplay keynote – Beyond Entertainment

By Phil Stuart

Two weeks ago we had the pleasure of attending Denmark's inaugural CounterPlay festival and giving Friday's opening keynote. The festival explores the role of play in culture, learning and business, and…

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February’s mini jam

By Phil Stuart

At Preloaded we occasionally find ourselves with some time in which we can create something outside the normal constraints of project work. Last week we had two days to create…

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Game localisation checklist

By Cameron Yule

With the hyper-competitive nature of mobile gaming and web portals, there's never been a better time to expand your potential audience internationally by localising your games. To help make that…

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Secrets of a technical artist (Part 2)

By Jamie Niman

Welcome back to secrets of a technical artist, today I will take you through our art pipeline, and I’ll be showing you some of the tools I’ve created to simplify…

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The most important games of 2013

By Phil Stuart

Last year saw a sustained boom in games that challenge the traditional mindset that games’ sole objective is to entertain. As we look forward to the new year, we thought…

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Crafty Cut – making maths fun

By Phil Stuart

The first reaction the word “Maths” is generally one of fear and loathing. Whilst science has recently been given a media makeover with the likes of Brian Cox and Dara…

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Secrets of a technical artist (Part 1)

By Jamie Niman

The games we make at Preloaded are varied, each of which has unique style championed by the Lead Artist. The beginning stage of a project is devoted to the concepting…

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Why games should matter in the Health sector

By Phil Stuart

One of the fastest growing areas of games industry is the development of games for more than just entertainment. Harnessing the power of games for alternative purposes - for education,…

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The art of Story Cards

By Phil Stuart

Story Cards is our tablet-based collectible card game (CCG) featuring famous authors and characters from classic literature.  As the students read books pre-installed on an ebook reader, new cards become…

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