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Jun

Making Boccia in Unity

Boccia

After last night's fun at LUUG we thought we'd put up a summary of our talk...

The 2012 paralympics are on the horizon. As the official broadcaster, Channel 4 are gearing up to deliver a broad range of digital content to support the events, including several games. We were lucky enough to win a pitch for Boccia (pronounced 'botcha'), a ball game played in the Paralympics with rules similar to French bowls. Even luckier, our proposal to make it in Unity was approved.

Unity seemed like a good fit for three reasons. Firstly, we just knew that Boccia was a game that would work best in 3D. Secondly, the game would need a lot of ball-physics which could be handled easily with Unity’s powerful PhysX engine. And finally, we’d been looking for a project of a suitable scale to use Unity for the first time.

To ...

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Nov

Flash On The Beach 2010

Last month the Preloaded development team got a lucky three days away from the office and were dispatched to Brighton to attend Flash On The Beach 2010. I’ve attended every year so far and I was very keen to see if the event would live up to the standard I’ve seen in previous years. In the build up to the event, it seemed that some of the conference regulars were dipping out this year, as they didn’t think it could offer them anything new. This enabled a lot of fresh blood to attend which was nice to see and as ever, the event was completely sold out!

photo © All rights reserved by marc.thiele

(photo © All rights reserved by Marc Thiele)

Day 1 got off to a great start with the Adobe keynote session (we shall FINALLY get code hinting in Flash Builder) and for the first year so far, I remembered to take ...

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