Following Disney Fairies: Lost & Found's Christmas release, we thought we’d share how we went about developing it in Unity.
Creating a fun game for young teenaged girls can be serious business. It's hard not to fall into the usual tropes especially when working with a big brand, to a specific set of criteria. The hidden-object genre seemed really applicable to the brief. It was challenging but not stressful, could be played cooperatively with friends and family and they makes use of rich environment artwork. For us, it was also a known technical challenge which felt very important given the short 3 month development timeline.
Disney liked the idea, and so we began our education in the Hidden Object genre.
The feature set
The feature set borrows from many of our favourites in the genre, whilst being careful to retain the uniqueness of the proposition. The final features ...