Welcome back to secrets of a technical artist, today I will take you through our art pipeline, and I’ll be showing you some of the tools I’ve created to simplify the process of making our art assets.
Hopefully by the end of this post you’ll have a greater knowledge of our working process, and perhaps you’ll take away some ideas for how to make things easier, so you can concentrate on what matters - making the game look good.
Screenshot: Preloaded Tools for Maya
Here at Preloaded the artists mostly work within Maya, Photoshop and Unity. Mostly these programs work really well for us out of the box. But sometimes we have specific needs that they can’t naturally accommodate, or we can see ways of improving what is already there. Thankfully they all allow you to write scripts to modify how they work, which ...